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[NEWS] PR:Z Spoilers

 Post subject: [NEWS] PR:Z Spoilers
PostPosted: 02 Dec 2013, 22:40 
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OA
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Joined: 20 Oct 2011, 14:55
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Location: Évora
Country: Portugal (pt)
Here are some early Christmas presents:

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Well actually... they're more of an Easter kind of thing, if you know what I mean ;)

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 Post subject: Re: [NEWS] PR:Z Spoilers
PostPosted: 03 Dec 2013, 00:15 
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Joined: 16 Feb 2011, 16:04
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Are there also crashed version of those trucks?

Curry.

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 Post subject: Re: [NEWS] PR:Z Spoilers
PostPosted: 03 Dec 2013, 01:56 
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OA
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Joined: 20 Oct 2011, 14:55
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Location: Évora
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Sure there are... if you crash them :D

If you want I can ask Agemman to drive them, I'm sure you will get lots of wrecks then.. :P

These are not statics... they are working vehicles!

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 Post subject: Re: [NEWS] PR:Z Spoilers
PostPosted: 05 Dec 2013, 20:37 
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OA
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Here's the players map that we will eventually implement using our unique map overlay system:

Image

What do you guys think? :)

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 Post subject: Re: [NEWS] PR:Z Spoilers
PostPosted: 06 Dec 2013, 01:19 
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OA
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Joined: 20 Oct 2011, 14:55
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Location: Évora
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And here it is loaded in the Overlay:

Image

The Toggle allows you to enable/disable the overlay image. When playing against zombies, you won't need this since you have no minimap as you are also fighting against team mates. But on game-modes where both teams are made of survivors and you do play as a team, you have your normal Dovre minimap and the overlay image appears on top of it. Disabling it allows you to look at the minimap with no overlay, but the overlay is also only visible in the kits screen not in the squads screen.

This was initially designed by us to be able to have a transparent image with DODs and Intel on top of the minimap but since a few Devs were against it, it wont be implemented in normal PR. We can however still use it in this minimod and perhaps also in important battles in the main mod (without changing any PR files).

For the time being, it is used to add the players map without replacing the original minimap that is still used by the CO's Screen and that will be used by all players in future game-modes.

Feedback would be appreciated.

Cheers ;)

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 Post subject: Re: [NEWS] PR:Z Spoilers
PostPosted: 06 Dec 2013, 10:59 
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The map looks cool. The emphasis on using terrain features (instead of grids/ flags) to help orientate yourself is a nice touch that should add something to the game.

Have you considered contour lines/ height map information, it might make the map to clustered with information, but would help with figuring out where you are if you spawn in the hills around the edge of the map?

Looking good mate :D

Cheers, Murkey.

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 Post subject: Re: [NEWS] PR:Z Spoilers
PostPosted: 06 Dec 2013, 14:19 
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OA
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Location: Évora
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Hey Murkey,

I did consider that but this is suppose to be a very basic map which originally was suppose to be a drawing on paper but then I decided to make it as if it was sewed (roads, etc) on a green fabric, with some areas (fields, etc) tainted to change the color and possibly with the river parts cut off and then the whole fabric sewed to a blue fabric which is attached on the back of the green one.

The reasoning for this is because paper is easily ripped, damaged while a cloth will last for longer and can be washed.

I still need to add some more detail to it so its not that flat, some wrinkles and such.

EDIT: Added the wrinkles and other detail.

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 Post subject: Re: [NEWS] PR:Z Spoilers
PostPosted: 08 Dec 2013, 00:38 
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You have really been putting a lot of work into this Onil. It looks awesome!

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 Post subject: Re: [NEWS] PR:Z Spoilers
PostPosted: 08 Dec 2013, 18:33 
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OA
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Thanks AK, yeah it has been a lot of work... lets hope its worth it.

Here's our new Control Panel made by U_Turista:

Image

It will make the whole installment process a lot easier for the users and the developers/admins. It will also allow everyone to update their versions when a new built is released. ;)

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 Post subject: Re: [NEWS] PR:Z Spoilers
PostPosted: 09 Dec 2013, 12:45 
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Country: Iran (ir)
Where is the download link for that ??! I need it at least one day before the testing event , because of my super fast internet ! :P

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