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[IMPORTANT] Survival Games Event Rules

 Post subject: [IMPORTANT] Survival Games Event Rules
PostPosted: 12 Jan 2013, 16:49 
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Survival Games Event Rules


Concept Rules: Every “squad” is made of three players which will be fighting against all other “squads” (no matter which team they are in). Every player will start unarmed and will have to find pickup kits with weapons or other gear. The main objective is to survive while trying to eliminate as many opponents as possible. You are not allowed to "team up" with other squads.

Start Rules:

Download link is only given during the briefing before each round
.
We all meet on the 3dAC TS. There's a direct link on the top of this website.

Do NOT Spawn until an admin tells you to , Do NOT click DONE until an admin tells you to
.

You will be assigned to a squad and a character before you spawn. You will be spawning on a random location and will have to try and meet up with your squad mates while searching for weapons.

Respawn Rules: You are NOT allowed to Respawn! When you go down, you can either wait for a revive (in case your squad mates find a revive kit)  or you can disconnect from the server. The player's wounded time is set for half an hour so that it gives you enough time to try and find a revive kit and still be able to revive your mates. The bodies and most of the kits stay for 1 hour.

Camping Rules: You are only allowed to camp (stay in the same location for more than 10 minutes) if you are unarmed or have a crossbow or sniper rifle (Enfield Scoped / Nagant). This includes not only the kit you're using but also the kits in close proximity, to avoid people swapping kit when someone approaches. Anyone that is caught camping without following the rule, will be warned and constantly red smoked by the admin. This is to prevent players from camping too much in certain buildings and waiting for other survivors to come to them. If everyone would do that, it would become quite boring and annoying.

Kit & Vehicle Rules: Vehicles will eventually spawn on the map and can be used by the players but you are not allowed to run over other players with them (Avoid running over Zombie Bots, they  usually run out of the way so don't use them as an excuse for running over a player by mistake). If you ran over a player you might get killed by the admin and perhaps kicked from the event, so drive carefully.

Admins may also be using vehicles and players are not allowed to get inside them at any time (US Buggy, Ammo Technical, Scout MK III, PRBot). Same applies to picking up admin or zombie kits, players are not allowed to use them.

Pickup kits are spawned randomly all over the map in various buildings. There are a few shotguns and pistols with early spawn, next the SKS, Enfield Iron Sights will spawn, followed by more important weapons. More than 50 weapons will spawn on different timers which means that during the first minutes of the game there are fewer weapons and ammunition/patches.

They are divided into groups (each one spawns at different times and has a limited total number of kits spawned):

– Ammo and Health (pickup kits with an ammo bag or 12 patches)
– Very Low Value Weapons (Pistols & Shotguns + Crossbow)
– Low Value Weapons (SKS & Unscoped Enfield + LAT)
– Medium & High Value Weapons (Galil, G3 + Unscoped SVD, HAT & M79 - AK, AKS, AK Scoped, PPSH, RPK, PKM + SVD)
– Very High Value Weapons (M4 Acog Marksman, Enfield Sniper. Nagant + M60)
– Very High Value Gear (Grappling Hook, Revive Kit)

In terms of statics with specific items, Mosques, Tents and Fountains will usually have patch kits (medic bag geometry) while the ammo kits (ammo bag geometry) will usually be in Garages and Containers. If you find an ammo bag, press the pickup kit key to make sure it is a real ammo bag and not the ammo kit, else you will need to pickup the kit and drop the real ammo bag.

Some kits will have a grenade trap or cocktail Molotov. Every kit should have a "Grab Item" tool which is used to pickup patches and crossbow bolts. Just point the cross-air at a dropped patch or a fired arrow and when it's color changes from red to green, left mouse click to pick it up. This allows you to recover the arrows that you fire with the crossbow, or resupply your patches from other kits. You will not be able to get a patch out of an ammo bag.

The revive kits are well hidden, they are like the patch kits (medic bag geometry) but have some syringes for the revives.

Map Zone Rules: The map is divided into three different zones:

- The whole map, meaning the city + desert and Airport.
- The city only ( inside the red line)
- Western part of the city only (inside the blue line)

At a certain point during the game, the admin will inform the players that the outside areas will from that point on only be accessible by someone who goes there in a vehicle. When the number of players is lower, the admins will then inform them that the outside of the city will no longer be usable (with or without a vehicle). Eventually the fighting area will be limited to a small part of the city (inside the blue line). These zones are defined in the intel map provided to all players. Please make an effort to memorize them. The same map also marks intelligence on important loot areas or compounds.

When you are informed by the Admin to move inside the fighting zone, you are not allowed to move elsewhere but you should still be careful since you can still be killed in the outside zone by other squads that are also moving to the inside of the lines. You can take your time to go there as long as you keep moving towards the inside of the lines.

Image

- Zombie Rules: If you get killed by a zombie bot, it counts as a normal death. You will need to be revived or will be asked to leave the server.

Each zombie character has different characteristics:

- Greg: Medium Sprint with Long Reload of Stamina - High Damage Hit - Harder to Kill (Multiple Shots)
- Mike: Medium/Low Sprint with Medium Reload of Stamina - Medium Damage Hit - Hard to Kill (Multiple Shots)
- Eli - Long Sprint with Fast Reload of Stamina - Medium Damage Hit - Hard to Kill (Multiple Shots)
- Hunter - Medium/High Sprint with Long Reload of Stamina - High Damage Hit - Very Hard to Kill (Head-shot Only)
- Chin - Medium/High Sprint with Medium Reload of Stamina - Medium Damage Hit - Easy to Kill (2 Shots)
- Larry - Short Sprint with Fast Reload of Stamina - Low Damage Hit - Very Easy to Kill (1 Shot)

These different characteristics were added to make the bots less predictable and add a bit of a challenge. They are still WIP and we will continue tweaking them based on your feedback.

Winners: Winners will be selected based on Last Man Standing & Most Kills.


Updated: 26 of July - These rules are subject to changes.

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 Post subject: Re: [IMPORTANT] Survival Games Event Rules
PostPosted: 25 Jan 2013, 16:49 
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OA
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Joined: 20 Oct 2011, 14:55
Posts: 320
Location: Évora
Country: Portugal (pt)
These two buildings don't have any loot:

Image

Image

So don't waste your time checking those as there are plenty of them. You might however want to check the 2 level version of the one above.

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 Post subject: Re: [IMPORTANT] Survival Games Event Rules
PostPosted: 15 Mar 2013, 09:01 
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OA
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Joined: 20 Oct 2011, 14:55
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Location: Évora
Country: Portugal (pt)
BUMP

Updated: 15 of March with new rules for SGE 2

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 Post subject: Re: [IMPORTANT] Survival Games Event Rules
PostPosted: 14 Jul 2013, 18:02 
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Joined: 20 Oct 2011, 14:55
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Location: Évora
Country: Portugal (pt)
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Updated: 14 of July with new rules for SGE 3

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 Post subject: Re: [IMPORTANT] Survival Games Event Rules
PostPosted: 15 Jul 2013, 05:31 
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Joined: 15 Jul 2013, 05:29
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Country: United States (us)
I am  pretty excited about this event I like how you guys are keeping it fresh and different :D

FOR REFERENCE (players like me who hate figuring out time)

The event is 19h00, 20h00 or 21h00 PRT = 3:00PM ,4:00PM ,5:00PM US Eastern

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