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[Feedback] SRF Vs 3dAC 3.3.2012 Gaza

 Post subject: [Feedback] SRF Vs 3dAC 3.3.2012 Gaza
PostPosted: 03 Mar 2012, 20:59 
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Joined: 14 Nov 2011, 17:43
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Write you feedback here...

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From my point of view it was pretty chaotic at all time in our squad (Lions2). We didn't really have any plans we basically just run around places and killed some peeps and defended few T-shapes.
Didn't really see any squad teamwork at any time with our squad. Didn't see us much shooting RPG's at their humwveeeees or anything that could take em down.

EDIT: Also when u look at our KD's, their horrible.


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 Post subject: Re: [Feedback] SRF Vs 3dAC 3.3.2012 Gaza
PostPosted: 03 Mar 2012, 21:22 
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Joined: 03 May 2011, 20:05
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Country: United States (us)
I will post my thoughts tomorrow.

There will be no discussion of the dispute between Mike and Karo. The Command is dealing with it.

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 Post subject: Re: [Feedback] SRF Vs 3dAC 3.3.2012 Gaza
PostPosted: 03 Mar 2012, 23:52 
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Joined: 20 Sep 2011, 10:34
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Command can deal with it, or talk about their panties in passworded TS channels. If that ABUSE not going to happen again INFRONT OF 64.

Feedback: I've missed Curry.

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 Post subject: Re: [Feedback] SRF Vs 3dAC 3.3.2012 Gaza
PostPosted: 04 Mar 2012, 10:17 
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Joined: 20 Feb 2011, 17:24
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Location: Mostar, Bosnia and Herzegovina
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Ive rage quit, dont know what happed but I can see that this clan is going down. We need to work on this or say Goodbye and everybody leaves their way.

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Last edited by Skobixus on 06 Mar 2012, 00:00, edited 1 time in total.

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 Post subject: Re: [Feedback] SRF Vs 3dAC 3.3.2012 Gaza
PostPosted: 04 Mar 2012, 10:33 
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Joined: 28 Oct 2011, 00:46
Posts: 61
Country: Germany (de)
Shit! What happened? Any trouble?

Greetz, Lem


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 Post subject: Re: [Feedback] SRF Vs 3dAC 3.3.2012 Gaza
PostPosted: 04 Mar 2012, 12:47 
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Joined: 21 Nov 2011, 15:03
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[quote="Skobixus"]Ive rage quit, dont know what happed but I can see that this clan is going down. We need to work on this or say Goodbye and everybody leaves their way.


?
Disagree much...
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 Post subject: Re: [Feedback] SRF Vs 3dAC 3.3.2012 Gaza
PostPosted: 04 Mar 2012, 18:17 
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Joined: 22 Dec 2011, 01:16
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Location: Kelowna
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Wait for command to release an official statement, rumours will only damage the clan.

As for the match, I feel that there where a couple reasons that led to out downfall, I know many of these where said in the debrief but I believe it should be put on pen and paper as a reminder on what to work on.

-Firstly I feel we had a lack of FOBs which led to squads being pinned down and hit by the mortars, from what I remember we only had 1 fob followed by 1 more later on.

-This leads to my other to points. We should have prioritized the mortars and HMG coving the roads as targets.

-Lastly I'd to point out that there didn't seem to be much communication and organization between squads. It looked as if we had squads spread out hunt down enemies or squads sitting on the flag instead of setting postion around the flag.

Those are my 2 cents and I hope we can solve this for future matchs.

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 Post subject: Re: [Feedback] SRF Vs 3dAC 3.3.2012 Gaza
PostPosted: 05 Mar 2012, 21:53 
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Joined: 30 Jul 2011, 18:05
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Agreed, not enough FOBs. We had excellent mortars - 90% accurate on my targets. Other squads did well in my opinion, considering this map is badly imbalanced for AAS.

My squad (2nd ST, Outlaws) was assigned the task of taking out enemy mortars and FOBs but couldn't find mortars inside the city and were sidetracked with flag defence, so continued to take out FOBs and harass infantry.

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"Killing is negotiation."--Black Hawk Down, Abdullah 'Firimbi' Hassan


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 Post subject: Re: [Feedback] SRF Vs 3dAC 3.3.2012 Gaza
PostPosted: 08 Mar 2012, 16:59 
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[quote="xact"]My squad (2nd ST, Outlaws) was assigned the task of taking out enemy mortars and FOBs but couldn't find mortars inside the city and were sidetracked with flag defence, so continued to take out FOBs and harass infantry.


Stealth and me got mortared in the SPGTechie twice; we couldn't set up anywhere for more than a minute... i guess the infantry shared the same fate?
With that in mind i wonder why we let them unhindered for so long.
Towards the end of the game we decided to take it on ourselves, apparently we had no other mission...
Finding them on a 1km^2 map isn't a problem at all, so i guess there were communication problems as to who is actually going to do it...

I guess we need a dedicated commander who focuses on coordinating all units and does as little other stuff as possible.

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