Assets:MILITIA1x Spandrel
1x SPG tech.
2x BRDM
1x BRDM trans.
2x 50cal. tech.
2x Logy. truck
4x Trans. truck
BRITISH2x Challenger
2x Warriors (+ 1x with 10min delay)
2x Trans. jeep
2x Logy. truck
1x Scimitar
SQUADS:0. 1 man -
COMMANDER1. 4 man sq -
SWORD PLATOON (leader)
2. 4 man sq -
SWORD PLATOON3. 4 man sq -
SHIELD PLATOON (leader)
4. 4 man sq -
SHIELD PLATOON5. 4 man sq -
SPEC-OPS6. 3 man sq -
MORTARS7. 4 man sq -
QRF8. 4 man sq -
ARMORBATTLEPLANSCENARIO 1 - North flag layout (North Road, Helicopter base/NE Quadrant, East Ridge)
KITS:2x Combat Engineer and
1x HAT kit belong to
SPEC-OPS squad.
1x HAT kit goes to
SWORD PLATOONPHASE 1[*]
SWORD PLATOON - Get in to both 50cal. tech. as passangers, they'll maned by
QRF. You'll be left at HELICOPTER BASE.
[*]
SHIELD PLATOON - Take 1 transport truck and head to I1 kp2 and build 2 FOBs. First one at
I1 kp2 and second one at
J3 kp9, crates will be delivered by
COMMANDER. Send one man to
H2 kp2 to men the field gun.
[*]
SPEC-OPS - Take 2x Trans. truck and go to
J11 kp9.
[*]
MORTARS - Grab a Logy. truck and set up at
F2 kp5 sub3.
[*]
QRF - Hop in both gunner and driver seats of 50cal. tech. and drop them at HELICOPTER BASE FLAG. Fall back to main and leave one 50cal. tech. there.
[*]
ARMOR - Men a BRDM and SPG tech. BRDM follow
SHIELD PLATOON and provides support. Make sure to stay behind friendly infantry. SPG tech. transport
SPEC-OPS to Onil's designated location.
[*]
COMMANDER - Drop one crate
I1 kp2 and the second one
J3 kp9.
PHASE 2[*] General: Once HELICOPTER BASE/NE QUADRANT is ours
SHIELD PLATOON makes their way to it and lets
SWORD to move forward.
[*]
QRF - Now you're free to operate anywhere on the map. Keep in contact with
COMMANDER, he'll give you orders, main objective support other squads with your fire power.
SCENARIO 2 - Green- Upper Middle Flag Layout
KITS:2x Combat Engineer and
1x HAT kit belong to
SPEC-OPS squad.
1x HAT kit goes to
SWORD PLATOONPHASE 1[*]
SWORD PLATOON - Rush in the back of
QRF's two techys to Estate. Cap estate and defend. Entrench and wait for crates to build a FOB and more assets.
MORTARS support should be available at by the time you cap.
[*]
SHIELD PLATOON -
F6 kp 6 sub 9 Build FOB. then move along the southern side of mansion to act as a flanking force/ outer defense force to move to contact if sword is having trouble capping. Keep the BRDM alive at all costs. You will be issued one HAT kit to help.
[*]
SPEC-OPS - Take 2x Trans. truck and go to
J11 kp9.
[*]
MORTARS - Build
F2 kp5 sub3 and put one man on the field gun in
H2 kp2 for defense and to make sure that no scimitar sneaks past the
SPEC-OPS down the
MIKE column.
[*]
QRF - Hop in both gunner and driver seats of 50cal. tech. and drop off
SWORD PLATOON at HILLTOP ESTATE and proceed to RTB. Leave one techy at main and use the other to defend mortars, north road, and when necessary move in to help at Estate.
[*]
ARMOR - Men the SPG tech. and take out enemy armor by ambushing if possible.
BRDM will stick with
SHIELD PLATOON (always staying behind the infantry) to provide cover and act as a deterrent force. Think of yourself as a humvee traveling with a squad or a LMG on wheels.
Once the tanks become a problem or the spg techy has been blown up take the spandrel and finish the job. Only use the spandrel when necessary and keep it alive!
[*]
COMMANDER - Drop 1 crate
F6 kp6 sub9. Then drop one crate inside mansion
SCENARIO 3 - Yellow- Lower Middle Layout
KITS:2x Combat Engineer and
1x HAT kit belong to
SPEC-OPS squad.
1x HAT kit goes to
SWORD PLATOONPHASE 1[*]
SWORD PLATOON (leader) - Go to
G6 kp1 sub1 to create a defensive perimeter on the flag and build a fob once crates arrive.
SWORD PLATOON (2nd squad) Go to
E7 kp6 and build a FOB. Then meet up with the rest of
SWORD PLATOON on the 2nd flag itself.
[*]
SHIELD PLATOON - Take one troop truck and cap NW Clearing. Then proceed to the second flag and defend on the Southern side of that flag (South of sword).
[*]
SPEC-OPS - Take 2x Trans. truck and go to
K8 kp9.
[*]
MORTARS - Take one logi truck and move to
D3 kp3 to build a fob and mortars. (Bring the logi around the west side of Militia Fortress when rearming because there is a lesser possibility of flipping. However if you can find a better way to get down in
D2 then do that just do not flip. This may be better because there is a lesser possibility of mines)
QRF - Hop in the Gunner and Driver seat of both 50cal. tech. and drop both
SWORD squads off in their respective spots -
G6 kp1 and
E7 kp6.
[*]
ARMOR - Men the SPG tech. and take out enemy armor by ambushing if possible.
BRDM will stick with
SHIELD PLATOON (always staying behind the infantry) to provide cover and act as a deterrent force. Think of yourself as a humvee traveling with a squad or a LMG on wheels.
Once the tanks become a problem or the spg techy has been blown up take the spandrel and finish the job. Only use the spandrel when necessary and keep it alive!
[*]
COMMANDER Take a logi truck and bring 1 Crate to
E7 kp6 followed by 1 Crate in
G6 kp1 sub1 for FOBs and RTB the Logy. truck.
SCENARIO 4 - South flag layout (West Ridge, SW Quadrant/North Depot/Train Depot, Aktash River)
KITS:2x Combat Engineer and
1x HAT kit belong to
SPEC-OPS squad.
1x HAT kit goes to
SWORD PLATOONPHASE 1[*]
SWORD PLATOON - Get in to both 50cal. tech. as passangers, they'll maned by
QRF. You'll be left at
B11 kp5 or
D9 kp5 depends on the flag layout.
[*]
SHIELD PLATOON - Take 1 transport truck and head to the first flag. Build a FOB at
C6 kp1 and
E7 kp6, crates will be delivered by
COMMANDER. Send one man to
C9 kp9 to men the field gun.
[*]
SPEC-OPS - Take 2x Trans. truck and go to
K8 kp9.
[*]
MORTARS - Grab a Logy. truck and set up at
B4 kp1.
[*]
QRF - Hop in both gunner and driver seats of 50cal. tech and drop them at
B11 kp5 or
D9 kp5 depends on the flag layout. Fall back to main and leave one 50cal. tech. there.
[*]
ARMOR - Men a BRDM and SPG tech. BRDM follow
SHIELD PLATOON and provides support. Make sure to stay behind friendly infantry. SPG tech. transport
SPEC-OPS to Onil's designated location.
[*]
COMMANDER - Drop one crate
C6 kp1 and
E7 kp6.
PHASE 2[*] General: Once NW QUADRANT/NORTH DEPOT/TRAIN DEPOT is ours
SHIELD PLATOON makes their way to it and lets
SWORD to move forward.
[*]
QRF - Now you're free to operate anywhere on the map. Keep in contact with
COMMANDER, he'll give you orders, main objective support other squads with your fire power.