Brooklyn-Tech wrote:
Why turn the game into something as simple as "you either defend this or attack that".
Currently is as simple as "Just defend", by adding the CNC part I'm adding more possibilities to the insurgents then the current gameplay.
I said it many times and I say it again, with two objectives you can choose the intensity that you defend any of those objectives but that does have DIRECT impact on the game, because its up to the Blufor team to attack or not.
A proper blufor team will just farm kills waiting for a 2nd cache, leaving the insurgents in a boring gameplay of waiting for the enemy.
I'm hoping that one cache will give, to the insurgents, more freedom. Why?
50 players, 2 caches, per cache you can have
-> 2 Squads defending and 1 squad roaming around
50 players, 1 cache
-> 2 Squads defending and 4 roaming around
These 4 squads mean that the map, and not the 100m radius around the cache, are a dangerous place to be, not like the current insurgency that only makes blufor players to be careful once they are near the cache.
I understand that 1 cache brings new problems, but we need to start think outside the box, 'cause currently its hard to have fun in insurgency.
*Bear in mind that the 1 cache thingy implies an overall in cache's locations.
**why remove mortars from 2/4 Km maps? ?cause if the fob gets mortars you can simply move it, if the flag is being mortared you can fall back,unlike insurgency where falling back means that a breacher could rush and kill the cache and you can't move the cache, this means that blufor players only need to aim for the cache marker and farm kills.