Hi everyone, I think many of you agree with me when I say that the current Dev team did a great job butchering even more the insurgency gamemode, but I still like its concept and want it to succeed.
My idea, if you guys are up for it, is to make a "letter" to the dev team with the changes we think this game mode needs, but first we need to actually think in these changes.
And with this I launch the challenge,
What does insurgency needs to improve its game-play?Here's a draft on what I was about to post in suggestions, basically states that insurgency needs their civilians again but even more powerful.
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200 kills and 50 deaths for the blufor is not uncommon in insurgency maps, with superior optics, weapons and assets, the Blufor side is made to rape the insurgents.
This gamemode needs big changes to become enjoyable and, above all, balanced for both sides.
With such firepower, the only way to create a balanced gamemode is by removing this exact superiority but without actually removing it.
This strategy of removing without actually removing can only be achieved if the blufor players start to fear their own weapons and
How can we achieve this?!Buff the civilians!Fact is they don’t have a weapon and should be
illegal to kill them. Any kill to a civilian should automatically result in a death, no counters or spawn delays.
These insta-deaths would create an environment where blufor players would be afraid of shooting against anything that moves without really checking if its a legit target.
Although extreme this feature is what insurgency needs:
- Blufor would need to use their infantry properly instead of the current armor rape fest.
- Those AR’s that camp hideouts/compounds would now have something to fear.
- Many caches have limited cover allowing Blufor players to spam nades, mortars or HE shells clearing that way the complex giving no chance to insurgents; This feature would fix that.
- Crossing empty streets, using SPGs and simply shooting against Blufor could be achieved with walls of civilians.
- and many more.
Walls of civiliansMany complaint about this, and many were blufor whores, but the fact is not a far fetch to imagining insurgents firing with hostages in the line of fire, and like any other situation with hostage, the goal should be keeping collateral casualties to a minimum.
The current gameplay butchered any chance of simulating hostages allowing, again, the Blufor rapefest.
Civilians and MortarsAnother discussion was the exploit used by civilians to run towards enemy mortars but is this an exploit? No its not!
This is just the only way that this game can simulate a village full of civilians. Mortars DO collateral damage.