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[Announcement] PR Visual Enhancement [ WIP ]

 Post subject: Re: PR Visual Enhancement [ WIP ]
PostPosted: 25 Feb 2013, 19:52 
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More Screenshots :

Original >> http://farm9.staticflickr.com/8097/8507075412_a41a5f383c_b.jpg
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Last edited by SAM609 on 25 Feb 2013, 22:28, edited 1 time in total.

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 Post subject: Re: PR Visual Enhancement [ WIP ]
PostPosted: 25 Feb 2013, 20:39 
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Joined: 08 May 2011, 01:10
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You putting this in PR forums?

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 Post subject: Re: PR Visual Enhancement [ WIP ]
PostPosted: 26 Feb 2013, 08:55 
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Stealthgato wrote:
You putting this in PR forums?
No , not yet !

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 Post subject: Re: PR Visual Enhancement [ WIP ]
PostPosted: 26 Feb 2013, 15:34 
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Not to burst any bubble of yours but since you mentioned that you use ENB I reminded myself somehow of this, and I thought this might be off major interest for you:

http://www.realitymod.com/forum/f10-pr-bf2-general-discussion/118359-ambient-occlusion-pr-battlefield-2-a-5.html#post1867740

The whole thread might actually have some information you could use.

Later,

Kilo

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 Post subject: Re: PR Visual Enhancement [ WIP ]
PostPosted: 26 Feb 2013, 20:40 
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Curry-Chicken wrote:
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Which game is that? Amazing work SAM! Keep it up!

Curry.
Thats inside the Radar dome in vadso

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 Post subject: Re: PR Visual Enhancement [ WIP ]
PostPosted: 26 Feb 2013, 20:50 
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KiloJules wrote:
Not to burst any bubble of yours but since you mentioned that you use ENB I reminded myself somehow of this, and I thought this might be off major interest for you:

http://www.realitymod.com/forum/f10-pr-bf2-general-discussion/118359-ambient-occlusion-pr-battlefield-2-a-5.html#post1867740

The whole thread might actually have some information you could use.

Later,

Kilo
thank you kilo ! but I already tested PB compatibility ! this guy probably tried a injector version of ENB ! I'm working with a wrapper version that basically have the same structure as sweetFX !! 
by the way do you think color correction that I'm using made PR Blue ??!

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 Post subject: Re: PR Visual Enhancement [ WIP ]
PostPosted: 27 Feb 2013, 00:25 
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Why? Cause I wrote sth about a blue FPS in that thread? No, was talking about BF3 obviously ;)

And even if I did, don't give a flying fuck. Lots of people here like what you got so keep enhancing (good to hear PB is allowing it).

Btw...the underground of vadso indeed looks pretty...different. Has some sort of a Half Life feel to it, me thinks and I like it!

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 Post subject: Re: PR Visual Enhancement [ WIP ]
PostPosted: 28 Feb 2013, 11:48 
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I've never liked filters/hrd/bloom crap and these aren't really that much different so far, too strong effects on each one and doesn't look realistic. It looks nice to glance one but, not good imo.

Ofc, this is mostly as I've neither seen a game do any good with them, just really forcing them and using them as strong as possible and there by looking like shit. Additional filters cause loss of image quality, bloom doesn't happen with actual eye and colors don't look different tint or shades of one.

If the "Enhancements" can be tied to maps, so depending on position of sun and overall weather the settings are different, there are some good things to be done with these. Just don't add bloom. And just give a light touch, as usually if the difference between original and new one is like night and day, its too strong.

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 Post subject: Re: PR Visual Enhancement [ WIP ]
PostPosted: 28 Feb 2013, 19:35 
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Raic wrote:
I've never liked filters/hrd/bloom crap and these aren't really that much different so far, too strong effects on each one and doesn't look realistic. It looks nice to glance one but, not good imo.

Ofc, this is mostly as I've neither seen a game do any good with them, just really forcing them and using them as strong as possible and there by looking like shit. Additional filters cause loss of image quality, bloom doesn't happen with actual eye and colors don't look different tint or shades of one.

If the "Enhancements" can be tied to maps, so depending on position of sun and overall weather the settings are different, there are some good things to be done with these. Just don't add bloom. And just give a light touch, as usually if the difference between original and new one is like night and day, its too strong.
I don't like bloom effect too , exactly for some reason as you ! but after 2 week of tweaking and testing different amount of bloom in several maps , I think that I found the perfect value for this effect , so right now it's not even noticeable in over 40% brightness ! and I'll tweak this value after close beta tests based on feedback I'm get'in , for sure !
about that extra 8x Anisotropic filtering , it will not cause any loss of image quality ! actually it's quite the opposite of what you think ! you can read about it in here : http://en.wikipedia.org/wiki/Anisotropic_filtering
and for last thing you mentioned , this project is not tied to maps , but it depend to overall brightness of screen ! color of each pixel can be modified based on it's original brightness , so you can have stronger sunlight and darker shadows in same time while everything else is the same as before ! you must see it first , to understand what I mean !!

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 Post subject: Re: PR Visual Enhancement [ WIP ]
PostPosted: 14 Mar 2013, 14:09 
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Hi guys !
I just made some changes based on your opinions and suggestions , and I almost ready for beta testing ! I only have a problem with programming stuff and really could use some help with it ! I need to make a DLL file from a assembly file (.asm) but I don't have any idea about how to do it ! 

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