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Wargame - Red Dragon

 Post subject: Re: Wargame - Red Dragon
PostPosted: 09 Jul 2015, 18:04 
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OA
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Joined: 03 Oct 2013, 21:12
Posts: 101
Country: Germany (de)
Play conquest Stealth. Arty is just an issue on campstruction.

About the balance patch: I remember when they did that in ALB. They basically changed everything and broke the entire game, then they patched it again and it was ok.


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 Post subject: Re: Wargame - Red Dragon
PostPosted: 09 Jul 2015, 19:05 
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Joined: 08 May 2011, 01:10
Posts: 500
Country: Portugal (pt)
Nah, conquest is just a horrible spamfest.

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 Post subject: Re: Wargame - Red Dragon
PostPosted: 10 Jul 2015, 08:13 
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Grunt
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Joined: 21 Nov 2011, 15:03
Posts: 211
Country: Netherlands (nl)
It is just fucking retarded that arty goes through hills/mountains. That is my only massive complain.
It would just add another tactical level if you could at least use them as cover against that fucking arty.

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 Post subject: Re: Wargame - Red Dragon
PostPosted: 03 Sep 2015, 20:59 
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Joined: 12 Jan 2013, 19:56
Posts: 708
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Wargame is 9,99 € in Steam at the moment, go get it!

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 Post subject: Re: Wargame - Red Dragon
PostPosted: 13 Oct 2015, 15:04 
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Joined: 12 Jan 2013, 19:56
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It will bring to you the following new maps:

(1v1) Mud Fight !

(1v1) Paddy Field

(2v2) Highway to Seoul (small version)

(3v3) Highway to Seoul (big version)

(4v4) The Battle of Yuchalnok Pass

(4v4) The Green Mile

Alongside the maps come the following balance changes:

GENERIC:

Infantry thermobaric weapons' HE damages are standardized at 4, but suppression remains linked to its caliber.

FIST teams' HE rockets' minimum range was removed. But Eryx team, being a missile.

Range of all planes' IR missiles was increased by +350m, that of radar ones by +700m.

RECO:

American M3A2 Bradley price increased from 75$ to 80$.

Norwegian M8 Panserbil rate of fire fixed, it wrongly beneficiated from an autoloader setting.

SUPPORT:

French & Chinese Crotale aim time increased from 0.2 to 1sec like others non-radar SAM

Soviet BTR-90's number of cards available decreased from 3 to 2.

Soviet Buratino's base availability per cards decreased to 1.

Soviet Smersh's base availability per cards decreased to 1.

Soviet Smersh's AP damages increased from 7 to 8.

French VPM 120 aim time increased from 4 to 6 sec

HELICOPTERS:

N-Korean Mi-25 availability reduced to 1 card.

French Puma Cassiopée base availability reduced from 10 to 8.

PLANES:

Soviet MiG-25PD veterancy's decreased by one step.

Soviet MiG-27 price increased from 95 to 105$.

N-Korean B-5 availability changed from 1 card of 2 to 2 cards of 1.

Chinese JH-7 availability changed from 2 cards of 1 to 1 card of 2.

British Harrier GR.7 price increased from 100$ to 120$

Japanese F-1 price increased from 90$ to 100$.

S-Korean KF-16 Block 52D availability changed from 2 cards of 1 to 1 card of 2

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 Post subject: Re: Wargame - Red Dragon
PostPosted: 11 Nov 2015, 07:40 
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Joined: 27 Mar 2012, 20:19
Posts: 570
Location: Oxford
Country: United Kingdom (uk)
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 Post subject: Re: Wargame - Red Dragon
PostPosted: 11 Nov 2015, 12:39 
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OA
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Joined: 22 Oct 2011, 22:23
Posts: 64
Country: Germany (de)
Did you change your nick to David?

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 Post subject: Re: Wargame - Red Dragon
PostPosted: 11 Nov 2015, 12:58 
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Joined: 27 Mar 2012, 20:19
Posts: 570
Location: Oxford
Country: United Kingdom (uk)
My alias is Glorfindel :D.

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