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Insurgency (2)

 Post subject: Re: Insurgency (2)
PostPosted: 04 Feb 2014, 00:57 
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No money for games at the moment :P

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 Post subject: Re: Insurgency (2)
PostPosted: 05 Feb 2014, 07:56 
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Curry-Chicken wrote:
No money for games at the moment :P

Curry.



Did you turn Irish?

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 Post subject: Re: Insurgency (2)
PostPosted: 10 Feb 2014, 21:14 
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Well played Curry :)

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 Post subject: Re: Insurgency (2)
PostPosted: 12 Dec 2014, 23:26 
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Hey everyone, Mikee here. We’re releasing an update today to celebrate the holiday season. We’ll also be on sale for the long weekend until December 16th at 55% off, for $6.74 USD.

The update features the addition of the Colt 1911 pistol, new maps, improvements to Survival gameplay, and other miscellaneous changes. It also includes new night versions of Buhriz and Revolt, as well as gameplay changes to Revolt. New Survival maps Sinjar, Verticality, and Heights have also been included. The full changelist with specific update details can be found here on Steam.

To celebrate, I’m going to be livestreaming the new content today at 5:30 PM EST with special guests Bluedrake42, SpeirsTheAmazingHD, and DiplexHeatedHD on our Twitch channel. Be sure to tune in or hop into our server and frag with us or be fragged by us. :security:

Also, we’ve successfully made the top 100 on Indie DB’s Game of the Year awards for 2014. Be sure to vote for Insurgency and help us in becoming game of the year.

Update 12/12 Changelist

Content
New weapon: M45 for Security, M1911 for Insurgents.
New PVP maps: Buhriz Night and Revolt Night.
New Survival maps: Verticality, Sinjar and Heights.
New Hunt maps: Buhriz and Revolt.
Updated PVP maps: Revolt.
Updated Survival maps: Market and District.
Added foregrip upgrade for AK-74.
Night vision goggles now show on character models in third person.
Flashlight and laser sight added to sniper rifles and LMGs.

Improvements
Improved Survival mode.
Added team icons to squad selection and scoreboard UI.
Updated AI behaviors and visibility especially in night maps.
Adjusted cost of night vision and added it to default loadouts in Hunt mode.
If you pick up an explosive that can only be assigned to the first sub-slot, you will drop any other explosives that follow the same restriction. This prevents players from running around with RPG/AT4, RPG/C4, etc.
If a grenade is dropped on death, friendly fire is redirected to credit the player who killed them instead.
Grenades now deal direct impact damage.
Fixed recoil so that it no longer slowly brings your view down with some weapons.
Fixed pistol slide when you run out of ammo.
Made laser sights less jarring when your weapon is blocked while aiming down sights.
Added cvar cl_ads_fov_scale which allows a user to control the amount of “zoom” ironsights and reflex sights give you.
Global ban system now applies to all servers, not just servers with matchmaking enabled.
Removed cheat flag off of sv_memlimit. Also added sv_maxuptimelimit which defines the maximum uptime of a server (in hours) before it restarts.

Bug Fixes
Fixed matchmaking failing to find servers when too many maps were selected.
Fixed M4A1 not having the EOTech and Elcan scopes in coop modes.
Fixed weight assignment of weapon upgrades.
Fixed some player data not being transmitted to SourceTV.
Fixed toggling motion blur in advanced video options.
Brightness adjustment for nightvision when using OS X, should be closer to Windows version.

Map Updates
Buhriz:
Moved final cache Push to a more secure spot.
Fixed steep displacement on the bridge near SEC’s spawn area.
Contact/Siege:
Increased fade distance of the planters in the main street.
Fixed some sneaky spots throughout the map.
District:
Changes to prevent spawn camping in Push.
Tweaked cover at front of the school.
Heights:
Fixed players getting stuck in a tree near A on Push.
Ministry night/hunt:
Tweaked lighting to make it more friendly for the NVG.
Panj:
Fixed players able to get stuck in a collapsed wall at firefight A.
Peak:
Improved collision model on rocks.
Uprising:
Fixed bug that allowed a player to leave the playable area.


Curry.

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Brooklyn-Tech: Go in, get the job done, leave in style, repeat as necessary.
Friado: Yo! I would like to join Outlaws! (it will fit my cyber gangster career)
Warrior: Like a very rude sand storm!


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 Post subject: Re: Insurgency (2)
PostPosted: 13 Dec 2014, 00:09 
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with special guests Bluedrake42, SpeirsTheAmazingHD, and DiplexHeatedHD

Special as in moms says I am special.

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Now am I loud enough to hear my name? I made mistakes but I am not ashamed.


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 Post subject: Re: Insurgency (2)
PostPosted: 13 Dec 2014, 13:47 
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Curry-Chicken wrote:
Quote:
Added foregrip upgrade for AK-74.


Best gun ingame!

Curry.

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Brooklyn-Tech: Go in, get the job done, leave in style, repeat as necessary.
Friado: Yo! I would like to join Outlaws! (it will fit my cyber gangster career)
Warrior: Like a very rude sand storm!


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 Post subject: Re: Insurgency (2)
PostPosted: 22 Jan 2015, 03:20 
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INS is 70% off:
http://store.steampowered.com/app/222880

Thanks to Zrix for the heads-up.

Curry.

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Brooklyn-Tech: Go in, get the job done, leave in style, repeat as necessary.
Friado: Yo! I would like to join Outlaws! (it will fit my cyber gangster career)
Warrior: Like a very rude sand storm!


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 Post subject: Re: Insurgency (2)
PostPosted: 20 Feb 2015, 21:30 
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Server Feedback from Ban13. @ Potatochan

Hi,

sometimes I play on 3dac Insurgency server and I wanted to let you know:
1.) You need to add vote kick option just like all the other servers have. Being stuck with an AFK player sucks.
2.) Server title says 'BO3' which is supposed to mean 'Best out of 3'. If it was Bo3 then the map would end at 2-1 or 2-0. It's not BO3, it's 'MR5' as in 'Max rounds 5' - it can be 2-2 and then the 5th round is the decider.

Thanks.

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 Post subject: Re: Insurgency (2)
PostPosted: 21 Feb 2015, 18:35 
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Joined: 29 Dec 2013, 17:21
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I have disabled the ingame vote option due to abuse intstead use !votekick !votemute !voteban as chat playercommands (the advertisment hints it) i will check the configs later if thats the case with best of 3 each gamemode has its own setting which is kind of annoying, ill do it as soon my net is back. thanks for feedback

Edit: BO3 has been fixed. If you could forward that Nate cheers

Edit2: Scratch that I managed to screw up the Server somehow.

Quote:
#######################################
Map panj missing stringtable dictionary, don't ship this way!!!
Run with -stringtables on the command line or convar
stringtable_alwaysrebuilddictionaries enabled to build the string table
#######################################
L 02/21/2015 - 20:41:02: Started map "panj" (CRC "-217938624")
Host_NewGame on map panj
L 02/21/2015 - 20:41:02: -------- Mapchange to panj --------

Edit3: Stupid linux

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 Post subject: Re: Insurgency (2)
PostPosted: 22 Feb 2015, 14:12 
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Joined: 30 Dec 2011, 23:02
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That message is always there.
There's apparently issues with some SM plugins and the new INS version, so if the server isn't starting at all, it could be that. If you run SM that is.

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