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[Information] PR v1.3 Hype Thread

 Post subject: PR v1.3 Hype Thread
PostPosted: 25 May 2015, 11:22 
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http://www.realitymod.com/manual/pr_manual.pdf?v=1.3
http://www.realitymod.com/forum/f604-pr ... gelog.html

That VAB camo <3

Curry.

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 Post subject: Re: PR v1.3 Hype Thread
PostPosted: 25 May 2015, 12:41 
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Updated time to use enemy kits to be slightly shorter. :(

I wish we could get more new maps soon :P

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 Post subject: Re: PR v1.3 Hype Thread
PostPosted: 25 May 2015, 14:05 
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"OMG these changes ruined the game, even though I haven't played yet!!!!!oneoneeleven" Though for some reason I can't open the changelog :p

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 Post subject: Re: PR v1.3 Hype Thread
PostPosted: 25 May 2015, 15:07 
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Friado wrote:
Updated time to use enemy kits to be slightly shorter. :(

This change has ruined the game


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 Post subject: Re: PR v1.3 Hype Thread
PostPosted: 25 May 2015, 15:26 
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My huey and my chinook are both slower this version. Kidding is sad. Very sad.

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Always a Reaper at heart. Reaper Nov. 2011 - Sept. 2015


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 Post subject: Re: PR v1.3 Hype Thread
PostPosted: 25 May 2015, 15:32 
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The Huey is going to be shit^^

Curry.

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 Post subject: Re: PR v1.3 Hype Thread
PostPosted: 25 May 2015, 15:54 
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I do miss the times where one would try to steal a Blufor-kit as INS

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 Post subject: Re: PR v1.3 Hype Thread
PostPosted: 25 May 2015, 16:08 
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What? That is pretty much still happening. The other way around was much cooler. Stealth and me on INS hunt with the (back then) OP AK in Fallujah or Basrah -> great times.

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 Post subject: Re: PR v1.3 Hype Thread
PostPosted: 25 May 2015, 18:05 
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Yeah, most fun in Insurgency was getting AKs as Blufor and run around like that. I got seriously disappointed when they made it so we can't use any enemy kits whatsoever anymore :/

Anyways, best changes:

-Updated vehicle smoke to be more effective and to feature IR-blocking functionality on some vehicles.
-Updated heavy asset respawn times to be at least 20 minutes instead of 15.
-Fixed the max amount of deployable mortars from 3 to 2 per FOB.
-Updated deployable & stationary light SAMs to reload one tube at a time (meaning if you only fire off one missile you spend less time reloading than you would if you fired off both missiles).
-Updated deployable light SAMs use-delay to 5s (from 15s) and on deployable ATGMs to 10s (from 15s).
-Updated deployable mortars to have a 33% increased build time.
-Updated deployable mortars to only have 9 rounds.
-Fixed kit requesting system to prevent getting more kits than allowed.
-Updated rally point requirement check to prevent abuse.
-Updated HUD to show dead enemies on the scoreboard having the same color as alive ones.
-Fixed SPAAA recoil being too drastic.
-Updated light SAM targeting system to relock more quickly after getting distracted.
-Updated light SAMs to see heat-boxes on whole screen now.
-Updated handheld AA missiles to get less distracted when having a locked target.


I am pleased.

Not seeing who is wounded/dead on enemy team is a pretty big change, I like it.

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 Post subject: Re: PR v1.3 Hype Thread
PostPosted: 25 May 2015, 19:33 
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Best update is the new Russian soldier models with digital flora.

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