PRT
   
PR Time
Next event
Days
Hours
Min
Sec
Post new topic Reply to topic  [ 115 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10, 11, 12  Next

[Brainstorming] 3dAC and Insurgency

 Post subject: Re: 3dAC and Insurgency
PostPosted: 02 Sep 2014, 15:28 
Offline
Junior Officer
Junior Officer
User avatar

Joined: 14 Dec 2013, 15:40
Posts: 106
Country: Portugal (pt)
Bumping... anyone has more comments on this and/or knows were can I get the *.py files?!

_________________
Image


Top
 Profile  
Reply with quote  
 Post subject: Re: 3dAC and Insurgency
PostPosted: 02 Sep 2014, 16:17 
Offline
OA
User avatar

Joined: 08 Jul 2012, 21:21
Posts: 69
Country: Germany (de)
Quote:
3 - "2 Objectives"

   Only 1 Fob, destroying it gets a ticket bleed to BLUFOR
   Only 1 Cache
   Hideouts radius decreased to 100m
I'm fine with this. This can also be done via python, meaning server side changes needed only.
Though I would still add a no onmap mortar script.

Offmap mortars again are depended on the map files. On some maps like fallujah they are available.



Quote:
   Insurgents run faster
technically what we can't do (easily) is changing the sprint speed for invidual soldiers.
but we could extend the sprint duration or recover time f.e. but this also includes client side changes.


Top
 Profile  
Reply with quote  
 Post subject: Re: 3dAC and Insurgency
PostPosted: 02 Sep 2014, 17:16 
Offline
Grunt
Grunt
User avatar

Joined: 23 Mar 2013, 15:57
Posts: 208
Country: Poland (pl)
K4on wrote:
Quote:
3 - "2 Objectives"

   Only 1 Fob, destroying it gets a ticket bleed to BLUFOR
   Only 1 Cache
   Hideouts radius decreased to 100m
I'm fine with this. This can also be done via python, meaning server side changes needed only.
Though I would still add a no onmap mortar script.

Offmap mortars again are depended on the map files. On some maps like fallujah they are available.



Quote:
   Insurgents run faster
technically what we can't do (easily) is changing the sprint speed for invidual soldiers.
but we could extend the sprint duration or recover time f.e. but this also includes client side changes.

could you decrease the penalty for jumping for specific factions aswell?

_________________
Image


Top
 Profile  
Reply with quote  
 Post subject: Re: 3dAC and Insurgency
PostPosted: 03 Sep 2014, 10:25 
Offline
Junior Officer
Junior Officer
User avatar

Joined: 14 Dec 2013, 15:40
Posts: 106
Country: Portugal (pt)
Brooklyn-Tech wrote:
could you decrease the penalty for jumping for specific factions aswell?

Pretty sure that "penalty" is set on the weapon and not the player.

_________________
Image


Top
 Profile  
Reply with quote  
 Post subject: Re: 3dAC and Insurgency
PostPosted: 03 Sep 2014, 13:41 
Offline
OA
User avatar

Joined: 08 Jul 2012, 21:21
Posts: 69
Country: Germany (de)
it's set on the soldier you are spawning in with.


Top
 Profile  
Reply with quote  
 Post subject: Re: 3dAC and Insurgency
PostPosted: 03 Sep 2014, 13:55 
Offline
Junior Officer
Junior Officer
User avatar

Joined: 12 Jan 2013, 19:56
Posts: 722
Country: Germany (de)
http://www.realitymod.com/forum/f388-pr ... ost2032509

_________________
Image


Top
 Profile  
Reply with quote  
 Post subject: Re: 3dAC and Insurgency
PostPosted: 03 Sep 2014, 14:46 
Offline
Junior Officer
Junior Officer
User avatar

Joined: 14 Dec 2013, 15:40
Posts: 106
Country: Portugal (pt)
Was starting to make a wall of text but I wont reply to that thread, I'll keep my discussion here and I'll keep trying to get those *.py files.

Once I made a working prototype of what I would like to see, Ill make a public thread.

K4on you being a dev, do you know if I need to send a PM to anyone or do I need to make a Thread asking for those files?

_________________
Image


Top
 Profile  
Reply with quote  
 Post subject: Re: 3dAC and Insurgency
PostPosted: 04 Sep 2014, 09:15 
Offline
Non-commissioned Officer
Non-commissioned Officer
User avatar

Joined: 30 Jul 2011, 18:05
Posts: 1990
Country: Sweden (se)
UTurista wrote:
do I need to make a Thread asking for those files?

Easiest way: reverse engineer (decompile) the .pyc files. There are online services that do that for free ...

_________________
Image

"Killing is negotiation."--Black Hawk Down, Abdullah 'Firimbi' Hassan


Top
 Profile  
Reply with quote  
 Post subject: Re: 3dAC and Insurgency
PostPosted: 04 Sep 2014, 10:34 
Offline
Junior Officer
Junior Officer
User avatar

Joined: 14 Dec 2013, 15:40
Posts: 106
Country: Portugal (pt)
The python part has been take care of.

Now I just need to get familiar with the files and start making changes. Eventually after talking again to the Devs we might need to make events to test things out.

So yes now is the time to make suggestions, for now the plan is:

Attempt 1 
  • Reducing hideout build radius to 100m
  • Allowing rallies just like blufor
Attempt 2
  • Reducing hideouts build radius  to 100m
  • Only 1 Cache


Attempt 3
  • Reducing hideouts build radius  to 100m
  • Only 1 Cache
  • Only 1  Fob, Blufor bleeds without one.

Attempt 4
  • Reducing hideouts build radius  to 100m
  • Only 1 Cache
  • Only 1  Fob, Blufor bleeds without one.
  • Cache is reveled with fixed time
  • Intel points go towards the cache's marker precision, max-distance of marker is 1/2 of the map size

_________________
Image


Last edited by UTurista on 04 Sep 2014, 10:47, edited 2 times in total.

Top
 Profile  
Reply with quote  
 Post subject: Re: 3dAC and Insurgency
PostPosted: 04 Sep 2014, 10:42 
Offline
Supreme Commanding Officer
Supreme Commanding Officer
User avatar

Joined: 16 Feb 2011, 16:04
Posts: 5119
Country: Germany (de)
UTurista wrote:
The python part has been take care of.

Now I just need to get familiar with the files and start making changes. Eventually after talking again to the Devs we might need to make events to test things out.


Don't worry about a gameplay test. I'm sure [NEW] would be up for it, if not we always can use ours.

Curry.

_________________
Image
Brooklyn-Tech: Go in, get the job done, leave in style, repeat as necessary.
Friado: Yo! I would like to join Outlaws! (it will fit my cyber gangster career)
Warrior: Like a very rude sand storm!


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 115 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10, 11, 12  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

cron
[ Disclaimer ]

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
CoDFaction.com Style by Daniel St. Jules of Gamexe.net
+