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[Brainstorming] 3dAC and Insurgency

 Post subject: Re: 3dAC and Insurgency
PostPosted: 29 Dec 2014, 21:51 
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OA
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Joined: 08 Jul 2012, 21:21
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Country: Germany (de)
There are some better politics going on in the PR team again, so we'll resume a similar project soon. Will post more info later. Gotta talk to a few peeps, as a lot ideas you guys and turista mentioned sound pretty cool.


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 Post subject: Re: 3dAC and Insurgency
PostPosted: 30 Dec 2014, 09:27 
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Supreme Commanding Officer
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GAMEPLAY TEST!

Curry.

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Brooklyn-Tech: Go in, get the job done, leave in style, repeat as necessary.
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 Post subject: Re: 3dAC and Insurgency
PostPosted: 11 Jan 2015, 11:48 
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OA
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Joined: 08 Jul 2012, 21:21
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Country: Germany (de)
Hey guys,
the majority of the DEVs like some suggested stuff here, which is included into the next patch already:

GENERAL: Added Low Bodyarmor to Taliban Officer (as other unconventional forces officers have) (k4on) r22911
SOLDIERS: Increased Stamina of Iraqi Insurgents to ~115%(to compensate their lack of equipment.) (k4on) r22912


Besides of that, the Insurgency Gamemode Gameplay Tests are being worked on again.

Cheers


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 Post subject: Re: 3dAC and Insurgency
PostPosted: 11 Jan 2015, 14:38 
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Junior Officer
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Welcome changes, but insurgents need armor & more stamina to counter BlUFOR's superior weapons and assets imo

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 Post subject: Re: 3dAC and Insurgency
PostPosted: 12 Jan 2015, 23:04 
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Joined: 04 Jul 2011, 17:51
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Good chances, it's a good start! Can anyone remind me why we can't change caches locations, or at least remove the retarded ones. I know someone mentioned that but i could not find it.

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