Problem is players.
Nobody has the patience to carfully develope a defense, position themselves, lay down proper ambushes and wait for BluFor. What happens is, 50 people spawn on the cache and start roaming around like a horde of ants, water container IED's that get planted end up killing friendlies, the teamwork is not existing, everything is so chaotic that a squad of 3 cool BluFor people can just walk in to the cache and kill it while APC's outside just farm the people running around and gather intel-points in no-time.
Major problem why people hate playing as Insurgents is that they either have to wait ages or they end up being killed by superior weaponry.
Don't really know how to address this. Maybe an objective for the Insurgents, like one flag to attack. If they have the flag capped, BluFor APC spawn is blocked (for example). Or adjust body armor of Insurgents. Or increase springting speed. Or add more scoped kits. And remove Operation Archer from INS map pool.
Still think an organized INS team can do really really well even in the current version.
I tried playing as civi on Basrah the other day, it was easy as fuck to get killed. I just walked towards them, they shot me 4 consecutive times.
Quote:
For any civilian killed, the maximum distance that the cache's icon could be, would increment by 50m with a limit of a qarter of the of the map's size. (1Km = 250m, 2km= 500m, 4km = 1km )
I like that.
I would also like a dynamic punishment system:
Kill civi right on cache = No punishment
Kill civi far away from cache = Very high punishment
+ 1 to Stealth's points.
Putting 20 civis in a bombtruck and getting it killed by APC is just against everything this game stands for.