Concept Mk .1Both sides- Mortars removed (or at least smoke only);
Blufor side- Only 1 Fob allowed
- All maps have ground-vehicles with a 5 minutes minimum delayed
Insurgents side - Hideouts distance reduce to 100m
- Only 1 Cache to defend at time, 3 total
- Has 2 Cache markers, 1st is the real one, 2nd is what Blufor sees.
- Increase running speed
- All kits with slots receives shovel
- Rifleman kit requestable from cache
- Spawn time decreased to a maximum of 30s (Being killed while 100m of cache, 50 of enemy FOB or has martyr should decrease span time to 15s)
Civilians- Spawns Civilians => Is Civilians (prevent spawn-camping)
- Drops kit => Is civilians after 1 minute
- Alternative kit to medic (aka Collaborator)
- Carries nothing except binoculars
Gameplay:Game begins, after 5 minutes the first cache is revealed and the ticket bleed starts if no FOB is built.
Cache marker starts 100m of the cache.
This cache marker is updated if:
- A total of >5 guys are within 20m of the cache marker this one is updated
- there are more Blu players then Op players within 20m
- Real cache is destroyed
Any of these events removes 50m of the cache's marker offset; this means that a marker can in theory distance itself from the cache if to many civilians are killed.
Each civilian killed increases the cache's marker offset by 15m and the personal penalty is getting the kill counter restarted any other penalties would allow players to calculate the current marker's offset.
Arresting a civilians decreases the cache marker 15m.
Once the cache is destroyed the new cache spawns and after 10 minutes the cache marker becomes visible.
What this aims to improve- Although the difference between gear still allows a complete rape of the insurgents, the removal of intel-points to find caches means that players don't need to farm kills.
- With one cache means that even with a superior gear blufor players can't do anything without team-play.
- Insurgents can chose between defending the cache or the fake cache and in the same way blufor players can believe they're attacking the fake or real cache.
- If insurgents are dominating the battlefield they don't need to wait for the enemy team, they can try to destroy the enemy fob.