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[Discussion] HardCore Server

 Post subject: Re: HardCore Server
PostPosted: 25 Feb 2014, 13:29 
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We should totally call it "PRO Mod" :D

Curry.

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 Post subject: Re: HardCore Server
PostPosted: 25 Feb 2014, 15:51 
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would we put: "Password @ 3dac.co" in the server name?

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 Post subject: Re: HardCore Server
PostPosted: 25 Feb 2014, 15:58 
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Brooklyn-Tech wrote:
would we put: "Password @ 3dac.co" in the server name?


Yes I guess something like that. To be honest IMO we need a strong playerbase before we decide to go online. So we should invite clans and communities and tell them the password just like QRF did.

Curry.

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 Post subject: Re: HardCore Server
PostPosted: 25 Feb 2014, 16:12 
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Good job guys loving the energy in here :)

But just so i remind u, this is not going to happen if i do not see at least 5 ppl that will volunteer to admin this and do a proper job at it

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 Post subject: Re: HardCore Server
PostPosted: 27 Feb 2014, 13:09 
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*bump*

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 Post subject: Re: HardCore Server
PostPosted: 27 Feb 2014, 16:28 
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OK ! I'm going to make it easier for all the lazy ass ducks out there ! :D
These are all the important settings that are tweakable on server side ! take a quick look through them and share your suggestions here !  


#PROJECT REALITY WOUNDED TIME
# Edit these settings to determine the amount of seconds the player will stay wounded
# Default is 300 seconds
C['WOUNDED_TIME'] = 120

#PROJECT REALITY DEAD TIME
# Edit these settings to determine the amount of seconds the player will stay dead
# Default is 30 seconds
# Note that this time is also subject to other penalties
C['DEAD_TIME'] = 45

# PROJECT REALITY MAX RESPAWN PENALTY
# Maximum number of seconds added to a respawn
# Default is 300 seconds
C['MAX_PENALTY'] = 300

# PROJECT REALITY HEALTH UPON REVIVE SETTINGS
# Edit this setting to determine the health of players when they are revived
# Default is 10.1 health
C['REVIVE_HEALTH'] = 20

# PROJECT REALITY REVIVE TIME
# Time in seconds the player needs to stay without getting shot after revive or else he gets killed instantly.
# Default is 120 seconds
C['REVIVE_TIME'] = 300

# PROJECT REALITY GENERAL TICKETS
# Tickets lost when destroyed/killed
# Defaults:
# -10 = tanks, jets, attack helicopters, ifvs
# -5 = apcs, aavs, transport helicopters, recon
# -2 = jeeps, trucks
# -1 = soldiers
C['TICKETS'] = {
VEHICLE_TYPE_ARMOR : -15,
VEHICLE_TYPE_IFV : -15,
VEHICLE_TYPE_JET : -20,
VEHICLE_TYPE_HELIATTACK : -20,
VEHICLE_TYPE_HELI : -10,
VEHICLE_TYPE_RECON : -10,
VEHICLE_TYPE_AAV : -10,
VEHICLE_TYPE_APC : -10,
VEHICLE_TYPE_TRANSPORT : -5,
VEHICLE_TYPE_SOLDIER : -1

# Tickets lost when losing a flag (both neutralized and captured)
# Default is 30 tickets
C['TICKETS_CP'] = 40

# Capture multiplier. The larger, the faster a flag can be capped at max speed
# Default is 1.5
C['AAS_MAX_CAPTURE_MULTIPLIER'] = 1
 
# Neutralise multiplier. The larger, the faster a flag can be capped at max speed
# Default is 1.5
C['AAS_MAX_NEUTRAL_MULTIPLIER'] = 1.5
 
# Number of players needed to capture or neutralize a CP
# Default is 2
C['AAS_MINNRTOTAKECONTROL'] = 3

#The maximum numbers of each of the limited kits that are available
#The limited kits available for each faction and the number of players in the squad to be able to request it
#The max number of each limited kits available for each squad

# The amount of seconds a kit is available again for request
#^Default is 600 seconds for special kits, 300 seconds for infantry kits

# The amount of seconds the player needs to wait to request a kit after joining a squad
# Default is 120 seconds
C['KIT_SQUAD_DELAY'] = 60

# Define if a TK on a limited kit should kill a player when picking it up
# Default is enabled
C['KIT_TK_KILL'] = 0

# Maximum number of SQUAD RPs allowed to be set
# Default is 1
C['RALLY_MAX'] = 1

# Maximum number of COMMANDER RPs allowed to be set
# Default is 1
C['RALLY_MAX_COMMANDER'] = 1

# Min number of players required in the squad to set a squad rally point
# Default is 2
C['RALLY_LIMIT_SQUAD'] = 2

# Number of soldiers needed to be close to a rally point to automatically delete it
# Default is 1
C['RALLY_CLOSE_DESTROY'] = 1

# Min number of players required in the team to set a commander rally point
# Default is 12
C['RALLY_LIMIT_COMMANDER'] = 12

# Min number of close by squad members when setting rally points (must be lower than RALLY_LIMIT_SQUAD)
# Default is 2
C['RALLY_CLOSE_SQUAD'] = 2

# Min number of close by team members when setting rally points (must be equal or lower than 32)
# Default is 6
C['RALLY_CLOSE_COMMANDER'] = 6

# Min number of close by squad leaders when setting rally points (must be equal or lower than 9)
# Default is 1
C['RALLY_CLOSE_COMMANDER_SL'] = 1

# Radius a rallypoint gets destroyed on >=4km maps
# Default is 100m
C['RALLY_AREA_HUGE'] = 100

# Radius a rallypoint gets destroyed on 2km maps
# Default is 50m
C['RALLY_AREA_BIG'] = 50

# Radius a rallypoint gets destroyed on <=1km maps
# Default is 25m
C['RALLY_AREA_SMALL'] = 25

# Radius a rallypoint is supported from on >=4km maps
# Default is 600m
C['RALLY_SUPPORT_AREA_HUGE'] = 100

# Radius a rallypoint is supported from on 2km maps
# Default is 300m
C['RALLY_SUPPORT_AREA_BIG'] = 50

# Radius a rallypoint is supported from on <=1km maps
# Default is 150m
C['RALLY_SUPPORT_AREA_SMALL'] = 25

# The multiplier on how far a rally must be set from enemies, relative to RALLY_AREA_*
# Default is 2 (Must be double the overrun distance to be set)
C['RALLY_SET_MULTIPLIER'] = 1.5

# How many seconds between setting RPs
# Default is 60 seconds
C['RALLY_INTERVAL'] = 180

# How many seconds between setting RPs when overrun
# Default is 300 seconds
C['RALLY_OVERRUN_INTERVAL'] = 300

# How many seconds a squad rally expires after being set
# Default is 60 seconds
C['RALLY_EXPIRATION'] = 90

# How many seconds a commander rally expires after being set
# Default is 60 seconds
C['RALLY_EXPIRATION_COMMANDER'] = 90

# Minimum time before you gain points for building assets after your last one
# Default is 300 seconds
C['ASSET_POINTS_INTERVAL'] = 120

# Asset maximum of forward outposts in map
# Default is 6
C['ASSET_MAX_OUTPOSTS'] = 5

# Maps that don't have UAVs available
# Default is asad_khal
C['ASSET_MAPS_UAV_NONE'] = [ 'asad_khal', 'assault_on_mestia' ]

# Number of soldiers needed to be close to an outpost to automatically disable the spawn point
# Default is 2
C['OUTPOST_CLOSE_DISABLE'] = 2

# How many seconds after disabling an outpost the spawn is automatically reenabled (if no enemies are close)
# Default is 90 seconds
C['OUTPOST_LOST_INTERVAL'] = 120


P.S : all the vehicles  spawntimes and each team starting tickets also can be changed , but that needs to be done for each map separately !

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 Post subject: Re: HardCore Server
PostPosted: 27 Feb 2014, 16:42 
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# Min number of players required in the squad to set a squad rally point
# Default is 2
C['RALLY_LIMIT_SQUAD'] = 2
old setting was nice with only sl and one member

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 Post subject: Re: HardCore Server
PostPosted: 28 Feb 2014, 18:49 
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Joined: 09 Feb 2012, 16:36
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My favourite version:

- Rallies like 0.98
- max. 4 FOBs
- maybe have tanks and CAS cost 15 tickets, not more
- increase revive time to 5 min just to try it out.
But don't lower wounded time; going back to settings as they were in older versions proved problematic withe the rallies already.

If we change too many things at once that have never been tried out (i.e. not even by QRF), its gonna be too difficult to judge what is working and what isn't.


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 Post subject: Re: HardCore Server
PostPosted: 01 Mar 2014, 01:45 
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Brooklyn-Tech wrote:
would we put: "Password @ 3dac.co" in the server name?

Not an option. Devs made a rule forbidding pw in server name or server description immediately after we launched our server back then.

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 Post subject: Re: HardCore Server
PostPosted: 01 Mar 2014, 09:30 
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Joined: 03 May 2011, 20:05
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Spook_485 wrote:
Brooklyn-Tech wrote:
would we put: "Password @ 3dac.co" in the server name?

Not an option. Devs made a rule forbidding pw in server name or server description immediately after we launched our server back then.


Technically it is not in the server name, it is on this website. The server name would just direct you here.

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