Curry-Chicken wrote:
Fandango wrote:
I just didn't like 100p at all, from beginning to the end. You guys might want to give it a try with low numbers, at least for the start.
Which number do you have in mind? MeRk plays with 80 slots, is that better?
Fandango wrote:
Another thing which can really shine and bring something new to the table is Insurgency Remake. Totally radical changes not just the tweaking little here and there. Removing UAV, Mortars, Rally points, no stamina for insurgents, tunnel spawn system with appropriate times (probably impossible) and so on.
All possible, but that is a huge project. Onil has some great suggestions about a new version of insurgency but who can code it? Discussing and brainstorming is one thing Fanda, if we don't do it ourselfs it won't happen
Curry.
For the exact number, honestly I don't know. Since so many stuff changes its actual effect, like maplist, assets etc. but maximum 80p feels better than 100p in my opinion. People who were playing regularly can give more suitable feedback on this though, don't take my word for it.
About the Insurgency, I just don't know the lines to see what kind of change needs serious coding or little tweak. I have no idea. If someone can be kind to explain the red lines roughly, we can shape our ideas to keep it more simple and possible.
Also that explanation can help to draw a general picture to see what other changes can be made about SAM's current project, some new ideas might appear instead of following almost the same way as QRF.