OK ! I'm going to make it easier for all the lazy ass ducks out there !
These are all the important settings that are tweakable on server side ! take a quick look through them and share your suggestions here !
#PROJECT REALITY WOUNDED TIME
# Edit these settings to determine the amount of seconds the player will stay wounded
# Default is 300 seconds
C['WOUNDED_TIME'] = 120
#PROJECT REALITY DEAD TIME
# Edit these settings to determine the amount of seconds the player will stay dead
# Default is 30 seconds
# Note that this time is also subject to other penalties
C['DEAD_TIME'] = 45
# PROJECT REALITY MAX RESPAWN PENALTY
# Maximum number of seconds added to a respawn
# Default is 300 seconds
C['MAX_PENALTY'] = 300
# PROJECT REALITY HEALTH UPON REVIVE SETTINGS
# Edit this setting to determine the health of players when they are revived
# Default is 10.1 health
C['REVIVE_HEALTH'] = 20
# PROJECT REALITY REVIVE TIME
# Time in seconds the player needs to stay without getting shot after revive or else he gets killed instantly.
# Default is 120 seconds
C['REVIVE_TIME'] = 300
# PROJECT REALITY GENERAL TICKETS
# Tickets lost when destroyed/killed
# Defaults:
# -10 = tanks, jets, attack helicopters, ifvs
# -5 = apcs, aavs, transport helicopters, recon
# -2 = jeeps, trucks
# -1 = soldiers
C['TICKETS'] = {
VEHICLE_TYPE_ARMOR : -15,
VEHICLE_TYPE_IFV : -15,
VEHICLE_TYPE_JET : -20,
VEHICLE_TYPE_HELIATTACK : -20,
VEHICLE_TYPE_HELI : -10,
VEHICLE_TYPE_RECON : -10,
VEHICLE_TYPE_AAV : -10,
VEHICLE_TYPE_APC : -10,
VEHICLE_TYPE_TRANSPORT : -5,
VEHICLE_TYPE_SOLDIER : -1
# Tickets lost when losing a flag (both neutralized and captured)
# Default is 30 tickets
C['TICKETS_CP'] = 40
# Capture multiplier. The larger, the faster a flag can be capped at max speed
# Default is 1.5
C['AAS_MAX_CAPTURE_MULTIPLIER'] = 1
# Neutralise multiplier. The larger, the faster a flag can be capped at max speed
# Default is 1.5
C['AAS_MAX_NEUTRAL_MULTIPLIER'] = 1.5
# Number of players needed to capture or neutralize a CP
# Default is 2
C['AAS_MINNRTOTAKECONTROL'] = 3
#The maximum numbers of each of the limited kits that are available
#The limited kits available for each faction and the number of players in the squad to be able to request it
#The max number of each limited kits available for each squad
# The amount of seconds a kit is available again for request
#^Default is 600 seconds for special kits, 300 seconds for infantry kits
# The amount of seconds the player needs to wait to request a kit after joining a squad
# Default is 120 seconds
C['KIT_SQUAD_DELAY'] = 60
# Define if a TK on a limited kit should kill a player when picking it up
# Default is enabled
C['KIT_TK_KILL'] = 0
# Maximum number of SQUAD RPs allowed to be set
# Default is 1
C['RALLY_MAX'] = 1
# Maximum number of COMMANDER RPs allowed to be set
# Default is 1
C['RALLY_MAX_COMMANDER'] = 1
# Min number of players required in the squad to set a squad rally point
# Default is 2
C['RALLY_LIMIT_SQUAD'] = 2
# Number of soldiers needed to be close to a rally point to automatically delete it
# Default is 1
C['RALLY_CLOSE_DESTROY'] = 1
# Min number of players required in the team to set a commander rally point
# Default is 12
C['RALLY_LIMIT_COMMANDER'] = 12
# Min number of close by squad members when setting rally points (must be lower than RALLY_LIMIT_SQUAD)
# Default is 2
C['RALLY_CLOSE_SQUAD'] = 2
# Min number of close by team members when setting rally points (must be equal or lower than 32)
# Default is 6
C['RALLY_CLOSE_COMMANDER'] = 6
# Min number of close by squad leaders when setting rally points (must be equal or lower than 9)
# Default is 1
C['RALLY_CLOSE_COMMANDER_SL'] = 1
# Radius a rallypoint gets destroyed on >=4km maps
# Default is 100m
C['RALLY_AREA_HUGE'] = 100
# Radius a rallypoint gets destroyed on 2km maps
# Default is 50m
C['RALLY_AREA_BIG'] = 50
# Radius a rallypoint gets destroyed on <=1km maps
# Default is 25m
C['RALLY_AREA_SMALL'] = 25
# Radius a rallypoint is supported from on >=4km maps
# Default is 600m
C['RALLY_SUPPORT_AREA_HUGE'] = 100
# Radius a rallypoint is supported from on 2km maps
# Default is 300m
C['RALLY_SUPPORT_AREA_BIG'] = 50
# Radius a rallypoint is supported from on <=1km maps
# Default is 150m
C['RALLY_SUPPORT_AREA_SMALL'] = 25
# The multiplier on how far a rally must be set from enemies, relative to RALLY_AREA_*
# Default is 2 (Must be double the overrun distance to be set)
C['RALLY_SET_MULTIPLIER'] = 1.5
# How many seconds between setting RPs
# Default is 60 seconds
C['RALLY_INTERVAL'] = 180
# How many seconds between setting RPs when overrun
# Default is 300 seconds
C['RALLY_OVERRUN_INTERVAL'] = 300
# How many seconds a squad rally expires after being set
# Default is 60 seconds
C['RALLY_EXPIRATION'] = 90
# How many seconds a commander rally expires after being set
# Default is 60 seconds
C['RALLY_EXPIRATION_COMMANDER'] = 90
# Minimum time before you gain points for building assets after your last one
# Default is 300 seconds
C['ASSET_POINTS_INTERVAL'] = 120
# Asset maximum of forward outposts in map
# Default is 6
C['ASSET_MAX_OUTPOSTS'] = 5
# Maps that don't have UAVs available
# Default is asad_khal
C['ASSET_MAPS_UAV_NONE'] = [ 'asad_khal', 'assault_on_mestia' ]
# Number of soldiers needed to be close to an outpost to automatically disable the spawn point
# Default is 2
C['OUTPOST_CLOSE_DISABLE'] = 2
# How many seconds after disabling an outpost the spawn is automatically reenabled (if no enemies are close)
# Default is 90 seconds
C['OUTPOST_LOST_INTERVAL'] = 120
P.S : all the vehicles spawntimes and each team starting tickets also can be changed , but that needs to be done for each map separately !