Post subject: Re: [How-To] Record a gameplay in HD
Posted: 25 Mar 2012, 19:08
Executive Officer
Joined: 09 Mar 2012, 18:16 Posts: 1029 Country:
dxtory does. it records every stream in a own layer. so you can cut out whole parts of your input while the rest is still aviable.
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Post subject: Re: [How-To] Record a gameplay in HD
Posted: 25 Mar 2012, 21:45
Joined: 03 May 2011, 20:05 Posts: 2999 Country:
[quote="WeeD-KilleR"]dxtory does. it records every stream in a own layer. so you can cut out whole parts of your input while the rest is still aviable.
Cool. I still like my script because I don't have to cut it later on
Quote:
Code:
#Region ;**** Directives created by AutoIt3Wrapper_GUI ****
If Not _IsPressed($but1, $dll) And Not _IsPressed($but2, $dll) And Not _IsPressed($but3, $dll) And Not _IsPressed($but4, $dll) And Not _IsPressed($but5, $dll) And Not _IsPressed($but6, $dll) And Not _IsPressed($but7, $dll) And Not _IsPressed($but8, $dll) And Not _IsPressed($but9, $dll) And Not _IsPressed($but10, $dll) And Not _IsPressed($but11, $dll) And Not _IsPressed($but12, $dll) And Not _IsPressed($but13, $dll) And Not _IsPressed($but14, $dll) Then ControlCommand("Microphone Properties", "", "Button2", "Check", "")
Open the script editor and paste the script in there.
Code:
$but1 = "05" ;Windows 2000/XP: X1 mouse button
$but2 = "06" ;Windows 2000/XP: X2 mouse button
$but3 = "60" ;Numeric keypad 0 key
$but4 = "61" ;Numeric keypad 1 key
$but5 = "42" ;b key
$but6 = "56" ;v key
$but7 = "62" ;Numeric keypad 2 key
$but8 = "63" ;Numeric keypad 3 key
$but9 = "64" ;Numeric keypad 4 key
$but10 = "65" ;Numeric keypad 5 key
$but11 = "66" ;Numeric keypad 6 key
$but12 = "67" ;Numeric keypad 7 key
$but13 = "68" ;Numeric keypad 8 key
$but14 = "69" ;Numeric keypad 9 key
That part tells you which keys you use for communications. The Mumble local/VOIP, TS and Mumble SL is present for me. Using my own configuration of it of course. Here you just edit the things with the correct values provided.
This part tells which tab your levels are of your mic properties. Just bring up your mic, click the properties button and check. I have:
General | Listen | Custom | Levels
So it is three steps from General to Levels. Thus I have it three times in the script.
Hardest part is to figure out the coordiates for the properties button of your mic. AutoIT comes with a WindowINFO tool that you can use to find out. Use it to look it up and paste them into:
Post subject: Re: [How-To] Record a gameplay in HD
Posted: 17 Apr 2012, 21:19
Joined: 15 Mar 2011, 15:46 Posts: 124 Location: Knäckerbröd
"7. Activate this if you want to define a special recording area. If you just want to record the whole screen set it on deactivated."
Can you explain a little bit more please on how to Activate/Deactivate ?
Otherwise nice one, I'll give it a go...
Another thing I've noticed and can't somehow figure out to make it work, as Age said, all background stuff comes in without me willing orso... basically what i want is that it should record comms when i actually push the button to talk with ppl and at the same time record the game. What it does instead is that it suppresses the sound ingame (firing, vehicles driving/flying etc) but leaves this annoying background sound and constant talk and chatter "outside" the comms... So basically i didn't get the whole point with overlay sounds that you presented Weed, so if you could be nice do explain 2nd time for dummy me... (for the record, I might just actually use Age's script, it does sound catchy )
Post subject: Re: [How-To] Record a gameplay in HD
Posted: 29 Apr 2012, 22:33
Executive Officer
Joined: 09 Mar 2012, 18:16 Posts: 1029 Country:
sry for the late response havn't seen someone replied here.
To 7. : Likewise if you want to record a window or only a special part of your monitor not fullscreen.
To the sound thing. you should have selected 2 streams for the audio to record in. One is your mic, and the other one audio itselfs (game audio and coms by other). your mic (also the input) will be recorded in a own "layer" in the file. if you got a good video editing programm like sony vegas, you should see 2 audio streams in your video file. You can edit the annoying parts out of the audio layer of your mic. Also some audio editing software (like audiacity - free & open source) offers function to erase these background noises but you have to export the audio file first before you could do this as far as i know.
if you still have a question just ask me.
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This is the last time I will say my name. I made mistakes but I am not ashamed. Now am I loud enough to hear my name? I made mistakes but I am not ashamed.
Post subject: Re: [How-To] Record a gameplay in HD
Posted: 24 Mar 2013, 01:26
Supreme Commanding Officer
Joined: 16 Feb 2011, 16:04 Posts: 5112 Country:
moved as requested.
Curry.
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Post subject: Re: [How-To] Record a gameplay in HD
Posted: 24 Mar 2013, 01:47
Executive Officer
Joined: 09 Mar 2012, 18:16 Posts: 1029 Country:
thanks honey <3
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This is the last time I will say my name. I made mistakes but I am not ashamed. Now am I loud enough to hear my name? I made mistakes but I am not ashamed.
Post subject: Re: [How-To] Record a gameplay in HD
Posted: 27 Mar 2013, 03:19
Joined: 12 Sep 2012, 01:05 Posts: 6 Country:
Age wrote:
Silly_Karo wrote:
or simply use vegas to get rid of background noise since it records mic on unique layer.
Huh? This program does or others do? I haven't tried this program but I know Fraps has all sounds on one layer when it records. At least as far as I am aware.
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