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TF2/L4D2 - 3dAC vs. NEW

 Post subject: TF2/L4D2 - 3dAC vs. NEW
PostPosted: 16 Dec 2012, 12:06 
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Joined: 03 May 2011, 20:05
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I have challenge NEW in TF2 and L4D2. It is unrelated to my Challenges, but the TF2 one might be when we are having the 6v6 tournament on the 22nd.

http://newcommunity.eu/forum/viewtopic. ... 694#p22694


We need 6+ people to face NEW in TF2 (if we get more teams, we do more matches).

We need 4+ people to face NEW in L4D2 (if we get more teams, we do more matches).


However many people want to join can join. We will figure it out somehow! If you are interested, just join us!

Code:
[b]Mark your options with an X.[/b]
[]TF2 and/or []L4D2

[b]Rank three options 1-3.[/b]
[]Roaming Soldier
[]Pocket Soldier
[]Scout
[]Medic
[]Demoman


Roaming Solider - Roams around and tries to pick of enemies while staying alive.
Pocket Soldier - Stays with and protects the medic. Together with medic and Demo forms main offensive.
Scout - Protects flanks. Does picking, hackling, and other annoying things.
Medic - Stays alive and protects the

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 Post subject: Re: TF2/L4D2 - 3dAC vs. NEW
PostPosted: 16 Dec 2012, 12:07 
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Mark your options with an X.
[x]TF2 and/or [x]L4D2

Rank three options 1-3.
[]Roaming Soldier
[3]Pocket Soldier
[1]Scout
[2]Medic
[]Demoman

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 Post subject: Re: TF2/L4D2 - 3dAC vs. NEW
PostPosted: 16 Dec 2012, 12:11 
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Joined: 20 Sep 2011, 10:34
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Mark your options with an X.
[x]TF2 and/or [x]L4D2

Rank three options 1-3.
[2]Roaming Soldier
[3]Pocket Soldier
[1]Scout
[]Medic
[]Demoman

Re-installed TF2, ready to go. I need to re-install LD2 though, if you can remind me couple of days ago that would be great for re-download.

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 Post subject: Re: TF2/L4D2 - 3dAC vs. NEW
PostPosted: 16 Dec 2012, 14:08 
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Joined: 08 May 2011, 01:10
Posts: 500
Country: Portugal (pt)
L4D2.


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 Post subject: Re: TF2/L4D2 - 3dAC vs. NEW
PostPosted: 16 Dec 2012, 14:14 
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Grunt
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Joined: 28 Oct 2011, 00:46
Posts: 61
Country: Germany (de)
Hey,

call me noob or something but this has nothing to do with PR, right?

See ya! Lemmy


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 Post subject: Re: TF2/L4D2 - 3dAC vs. NEW
PostPosted: 16 Dec 2012, 14:16 
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a good pyro can be a better pocket for the medic. but I won't be there anyways :D


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 Post subject: Re: TF2/L4D2 - 3dAC vs. NEW
PostPosted: 16 Dec 2012, 14:18 
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Joined: 02 Aug 2011, 11:33
Posts: 440
Country: Sweden (se)
Will not be there, busy with Christmas and writing. But best of luck!


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 Post subject: Re: TF2/L4D2 - 3dAC vs. NEW
PostPosted: 16 Dec 2012, 14:21 
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[quote="WeeD-KilleR"]a good pyro can be a better pocket for the medic. but I won't be there anyways :D


Given an equally skilled Pyro and Solider with stock weapons and the Soldier would most likely win the majority of the times; given that he has a further range, more health and such. It is a matter of switch to shotgun if the Pyro airblasts rockets, and if the Pyro then switches to Shotgun as well to switch to rockets again. The Soldier would be more mobile with his rocketjumps and such as well. ;)

[quote="Lemmy_KillMister"]Hey,

call me noob or something but this has nothing to do with PR, right?

See ya! Lemmy

Nope.
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 Post subject: Re: TF2/L4D2 - 3dAC vs. NEW
PostPosted: 16 Dec 2012, 14:48 
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Joined: 23 Sep 2011, 10:06
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Mark your options with an X.
[X]TF2 and/or [X]L4D2

Rank three options 1-3.
[2]Roaming Soldier
[]Pocket Soldier
[]Scout
[3]Medic
[1]Demoman

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 Post subject: Re: TF2/L4D2 - 3dAC vs. NEW
PostPosted: 16 Dec 2012, 14:51 
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Joined: 06 Nov 2011, 11:35
Posts: 305
Location: Vilnius
Country: Lithuania (lt)
L4D2
50% for today


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