Following changes have been made for the next map:
Updated Intel System - long range kills grant Intel Points again
Updated Intel System - Reduced needed Intel to get the marker closer, to test some technical stuff (temporary change)
(K4on)
I think it works great, at least for INS side. Teamwork is definitely improved.
Fake-caches have a meaning again, tactical decisions have to be made regarding defense and fake-caches and placing new cache.
At the same time, BluFor still gets their pewpew kills and fun. I actually liked the long-range thing. We would just go out on rooftops and shit on fake cache to get attention (and get shot
).